using System;
using System.Collections.Generic;
using Yanesdk.System;
using Yanesdk.GUIParts;
using Yanesdk.Draw;
using Yanesdk.Ytl;

namespace AdvEvaluator.Scene
{
    /// <summary>
    /// 通常のゲーム画面の処理
    /// </summary>
    class Main : TaskBase, IDisposable
    {
        /// <summary>
        /// コンストラクタ
        /// </summary>
        public Main(GameSystem system)
        {            
        }

        /// <summary>
        /// 後始末
        /// </summary>
        public void Dispose()
        {
        }

        /// <summary>
        /// タスク処理
        /// </summary>
        /// <param name="o">GameSystem</param>
        /// <returns>成功なら0、タスクを抜けるなら-1</returns>
        public override int Task(Object o)
        {
            GameSystem system = o as GameSystem;

            return 0;
        }
    }
}
